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Clock
Tower 3
The Best Worst Game Ever
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Rated
M for MOVE DAMNIT!
GET UP AND RUN!
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Holy
crap! A ghost!
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Clock Tower 3 is the purest embodiment of a guilty pleasure.
Something that you know is absolutely terrible, something you
know you shouldn't be enjoying, but you just can't stop. Everything
about Clock Tower 3 screams "I am a terrible game, stop
playing me!" From the awkward control, to the non-existent
difficulty level, and the convoluted plot, this game just made
me wonder "Why the hell am I enjoying this?"
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Holy
crap! A dead body!
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Now
Clock Tower 3 is a survival horror game, meaning horrific stuff
happens and you have to survive it. Clock Tower 3 is like most
survival horror games, such as Resident Evil and Silent Hill,
whereas you run around, picking up different items, like keys
and jewels and whatnot, and figuring out different puzzles while
monsters chase you around. Well, scratch out the word monsters
because Clock Tower 3 only gives you one at a time. The main
character, Alyssa, a 14 year old girl with an obnoxious English
accent and a pretty little school uniform (because the Japanese
are perverted) spends every level being chased around relentlessly
by a different homicidal maniac. These enemies, called "Entities,"
burst though doors and run after you through different locations
as you try and solve the various puzzles and collect items.
These entities range from the actually scary like Sledgehammer,
who runs around with a giant hammer to bash your head in with,
to the absolutely ridiculous like Scissorwoman, who wears a
costume that looks like it belongs in a outlandish Shakespearean
play rather than a horror game.
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Boo!
Ha, ha, ha! No, seriously though, I'm going to burn
your skin off with this acid here.
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Now,
in other survival horror games, you spend most of the game collecting
bullets and shooting your way through hoards of zombies. Well,
forget all that because in Clock Tower 3 there are no weapons,
just running. Lots and lots of running. Also, unlike other games,
Alyssa does not have a health bar. Instead she has a panic meter.
This meter registers how panicked Alyssa is. The meter will
go up every time she is frightened, so, if an enemy takes a
swing at her head, the panic meter will start to increase, the
closer the attack comes to her the more the bar rises. If an
enemy actually hits Alyssa she won't be hurt, she just gets
knocked down and your panic meter jumps. The only way she can
die is when she's in panic mode. Now, if the panic meter fills
up all the way, Alyssa absolutely freaks the fuck out. Her running
is a bit faster, but she also stumbles frequently, and sometimes
she'll just stop running altogether and just stand there, shivering
in fear. Yeah, you don't want to stand there doing nothing as
Sledgehammer brings that bloodstained mallet of doom above his
head, so use that lavender water quick. One hit is all it takes
to kill her, so make sure you try to not let your panic meter
ever fill.
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Get
up and run you stupid bitch! RUN!
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Alyssa
isn't totally helpless though. You get all sorts of random items
to help you out while you run in terror. The first item you
get is a bottle of holy water. You can hit the triangle button
to send a splash of holy water out in front of you. This can
be used to temporarily burn/blind the enemy chasing you, open
doors sealed with magic seals, or open up portals so you can
warp to different locations. This bottle can be refilled at
fountains around the game. When you start off the bottle only
holds 3 helpings of the holy water, but for every entity you
defeat it holds another dose. This will be your main defense
as you run like hell. There are also other one-use items hiding
around. Lavender Water works to lower the panic meter, and will
quickly calm Alyssa the fuck down if she's having a panic attack.
Sigil Stones are like a shield, so if an entity strikes a finishing
blow on Alyssa the stone will deflect it automatically. Then
there are Invisibility Bands, which turn Alyssa invisible for
about twenty seconds so she can run away without being spotted.
Most of these items are received by helping out ghosts. You'll
come across plenty of dead bodies in the game, and if you give
them different items, like pendants and teddy bears, they'll
move on to the afterlife and leave behind some goodies for you
to grab. Also, throughout the game there are many marked hiding
spots where Alyssa can hide without being spotted. There are
also event points hidden around the game, which will trigger
an event that will keep the enemy incapacitated while you run
away. These are things like slamming the door into the enemy
outside, or knocking down a shelf of luggage. These are played
out in some cool little cut scenes and it's worth trying to
find all the events.
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It's
like sailor moon on acid. Honestly.
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Lastly,
after you've freed a whole bunch of spirits and turned on the
power with the magic crystal, or whatever inane task you were
sent to do, you get to the boss battle. This is where, if you
had any doubts about whether the game was batshit crazy, they
all end here. Now, Alyssa's holy water bottle starts to float,
turning into a magic bow. That's right, out of nowhere you suddenly
have a bow, and oh yeah, IT SHOOTS ENERGY ARROWS. The entire
game has turned into fucking Sailor Moon without any reasoning
at all. These battles are, except for the final boss, IMPOSSIBLY
EASY. Basically, you run up to the enemy, so that he takes a
swing at you, then as he stumbles from the attack you run to
the other side of the screen, charge up your arrow and let it
fly. If you charge your arrow long enough, it acts as a binding
arrow, which holds your enemy back. For some enemies, once they've
been binded once, they're essentially helpless. If you use multiple
binding arrows, eventually Alyssa will use her special attack,
which is for the most part a GIANT GODDAMN COMET which slams
into the enemy at full force. Many times this is a one hit kill.
Still, boss battles are great if you've ever wanted to experience
Japanese insanity first hand.
Now
that we've covered the gameplay, let's get down to the plot.
Clock Tower 3 starts off, Alyssa, getting a letter from her
mother. Now, Alyssa has spent the last three years in boarding
school ever since her mother sent her away without telling her
anything and blah, blah, blah. You know something is going to
suck when the main character's mother just happens to send the
main character a letter outlining her entire past. The rest
of the letter is pretty simple, basically saying "Dear
Alyssa, your life is in danger. Whatever you do, do not come
back to the house. Do not fucking come back to the house. Run
and hide as quickly as you can and stay hiding until after your
15th birthday. WHATEVER YOU DO, DO NOT COME BACK TO THE FUCKING
HOUSE."
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This
is what Visine will do to you.
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Now,
I hate to spoil the plot, but Alyssa decides she needs to get
back to the house as quickly as possible, you know, to see her
mom or whatever. But as soon as she gets in the door, bam! A
big scary old guy in a trench coat pops of nowhere and runs
off cackling into the house. Now, most would take this as a
chance to run like hell, but Alyssa figures it's best to find
her mom. Now, up until now, I was accepting of the plot. Sure
Alyssa was a complete fucking idiot but it wouldn't be much
of a game if she didn't explore the house. So, as I'm searching
around, wondering where to go, suddenly the game sends Alyssa
through a warphole.
Anyways,
Alyssa comes out of the warp in a long hallway which goes out
into a city street. As I ran down the street, I noticed the
crumbling buildings and the overturned double-decker bus. Then
I heard the bombers overhead.
The
game had just warped Alyssa back in time to 1942.
That
is probably the instant the game decides against making any
more sense. For no reason, you have just been transported back
into England in 1942, AS BOMBERS FLY OVERHEAD DESTROYING THE
CITY. No reason is given yet, you're just there, in the middle
of WWII. As you wander around, you find some ghosts to help
out but nothing big has happened yet. But then, you go into
the inn. You search around a bit, but when you look at a newspaper
clipping or something you hear screams and it's time for a cutscene.
And oh what a cutscene it is. A little girl dressed in pink
is screaming her fucking lungs out as the previously mentioned
Sledgehammer tries to smash her open. She runs to the door just
as he swings the hammer and
BAM!
Right in the head! She bursts through the door bleeding everywhere
and falls down right on the stairs. Then Sledgehammer runs out
and notices you. The chase has begun.
You
spend the rest of the game like this, traveling to different
time periods, helping the ghosts you find as well as discovering
information on entity you're facing, as well as on your own
twisted past. See, later you find out that Alyssa is a Rooder
(which is actually spelled Ruder but the translation guys suck).
The first time I read that I laughed as I imagined Alyssa fighting
serial killers with a drain snake, but I digress. See, Rooders
are teenage girls who's purpose is to defeat the entities, you
know, with energy bows. This all becomes involved with a convoluted
plot involving Alyssa's goddamn insane grandfather, her slut
Rooder mother, the "Ritual of Engagement," and a 15th
century nobleman named Lord Burroughs, who looks just like an
aging Captain Morgan. I half expected him to start pitching
me a delicious spiced rum.
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Seriously,
this dude is not scary. At all.
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But
unlike a delicious Captain Morgan, this game does leave a bitter
taste in your mouth. The first time through only took me about
seven hours, and the second time through only took about four,
despite the increased difficulty level and the entity's shiny
new weapons (SLEDGEHAMMER HAS A MACE! SCORE!) The control is
somewhat ok, but like many games the control doesn't change
when the angle does, unless you change direction (like in Devil
May Cry). This can cause you to make a small error in direction,
and when the entire game revolves on you getting around as quickly
as possible, this can be a problem. Also, the only scary entities
are the first two, Sledgehammer and Corroder, while the ex-woodcutter
Chopper looks more like some hairless goth freak rather than
a scary serial killer, and Scissorman and woman will just make
you want to cry. And all of the entities feature about 3 lines
of dialogue, all of which will be annoyingly repeated about
50 times (Chopper saying "Ohoho, nice trick!" every
goddamn five seconds will get on your nerves). Clock Tower 3
is not really a scary game, but it is strangely addictive. I
mean, who can resist a Resident Evil game where you don't have
to worry about ammunition consumption, instead getting to focus
on the running and puzzles. Plus, you learn to like Alyssa,
watching her stand up to shit you probably would've shat your
pants at and telling her grandfather that he isn't allowed to
touch her like that anymore. I even found myself watching during
cutscenes as she reaches for the doorknob while I yelled "DON'T
TOUCH THE DOORKNOB YOU DUMB BITCH!" Was it worth the $10
I spent on it? Absolutely. Clock Tower 3 is not the game of
the year, but it is something worth playing through at least
once. Plus when you beat it you get to unlock all the bloody
as fuck cutscenes, which are pretty much the best part of the
game. Oh, and you get to dress Alyssa in a cowgirl outfit, proving
once and for all the Japanese are goddamned perverts.
God
bless them.
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