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How
I Got a Job as a Letters Columnist
In March
2004, Gameforms.com announced a position had opened for a new letters
columnist, now that their old columnist, John Hummel, threw a fit
and left. Naturally, seeing my opertunity for instant internet stardom
I applied. The only requirements were a quick description of yourself,
a statement about why you wanted the job (which basically amounted
to a sucking-up contest) and a sample column. The first two things
were easy, but the column was a bit of work, to the point where
I considered not even applying. I did though, and I got the job,
all thanks to my brilliant way with writing. So please, read the
sample column I crafted. It's actually pretty hilarious. And I threaten
to kill Hideo Kojima, which is always funny.
I was in Barnes and Noble the other day, in awe of the isles of
manga. Yes isles. Three complete bookshelves in fact. I honestly
think Japan has started slowing taking over America and we just
haven't noticed it yet. When bookstores are fueled only by the
money of unkempt nerds looking for the latest copy of "Hyper
Octopus Girl Mitsumi-chan" you have to wonder. I used to
read manga until I realized that I'd rather be spending my money
on video games, a hobby populated by nerds slightly less scary
than the average anime/manga enthusiast. Anyways, while leaving
I noticed a typical "punk" kid reading a strategy guide.
He was decked out with the multiple piercings in every odd orifice,
the black jacket with shiny metal knickknacks dangerously protruding
from all angles and the kind of haircut that you and I would probably
berate our barber for. For some reason, I was struck with the
sudden curiosity of what strategy guide was he reading. I first
assumed Grand Theft Auto or maybe Devil May Cry. Something violent,
something he could take out his rage against the machine on .
Nonchalantly I went over to the shelf he was standing by, knelt
down and pretended to look at some books on a low shelf. I glanced
upward.
"The
Sims."
I
smiled, casually got up and walked away. I'm still not sure what
to think about it. I compare the top 10 selling games in America
to the top 10 selling games in Japan and I'm taken aback at how
terrible violent we like our game experience. But, if someone
like that can play "The Sims," then maybe there's hope
for us all. Then again, he might just be one of those players
who creates swimming pools only to remove the ladder once the
pool is full, or keeps his sim in a fenced in 1x1 square until
the little guy goes insane. If you think this story had anything
to do with today's topic, it didn't. Today isn't about punk kids
playing "The Sims." Today is about the act of giving
up on a game. We've all done it. We've all gotten to that boss
we can't beat, or realized how incredibly tedious the gameplay
was, or how much we hated the characters. Or maybe we just didn't
care anymore. Either way, we stop playing. So when is it time
to give up, put down that controller and say "enough"?
Hello Hummel-
Throw
away and/or sell video games? Why would anyone do that? Other
than the obvious: This game sucks; this game isn't what I figured
it would be; dear god does her #^$^'s bounce enough?
I
try to play every game I buy to completion. I mean, I bought the
thing I should play it. Unfortunately I have neither the time
nor inclination to do this. It all comes down to a balancing act.
How fun is the game? How much time am I spending playing when
I could be playing something arguably better? How whiney is the
main/or supporting cast?
Hmmmm...
quick list of games sold or tossed without finishing them first:
Final
Fantasy Anthologies- I'm a bad person I know, but it wasn't as
grand as I hoped.
Lunar:Blue
Star(I don't even remember th title!)- Played for an hour, hated
the main character after he DIED in the first battle 5 times in
row! Nothing I did kept the fool alive. This of course ment watching
the opening movie twice before I remembered I could save anywhere.
Besides, he wasn't as cool as Alex.
Hoshigami:Ruining
Blue Earth- Bad game, not fun, and besides I had FF Tactics, why
have a crappy Strat/Rpg?
Saiyuki:Journey
West- Fun, really, but I had FFT and now I have Disgaea, how much
strategy do I need?
And
countless SNES and NES games(but none of the classics, still have
my Chrono Trigger and Original Zelda!) And some more PS1 games,
like the Megaman X games(crap, crap, crap)
I
just try to keep my collection small, always try to figure what
I'm really going to play and what can go. Games that have been
beaten can go(Unless they have New Game+ or great replay value)and
anything that I have multiples of in a genre(Too much platform
action? Hmmm....NES stuff stays so PS1 stuff goes).
That's
it, no not really, but this letter is long enough.
Ken
I
know what you mean Ken. I know I tend to keep the games I didn't
find myself too enthused with on my shelf rather than try to return
them. Mostly because I don't want to deal with the hassle of an
EB employee and his accusing eyes which yell "The disc worked
just fine, I know you just hated the game
just admit it
you jerk!" I always make the assumption that somewhere down
the line; I'll convince myself that "Hey! You spent $50 on
that damn copy of Disgaea. You're going to mindlessly level up
your characters and you're going to enjoy it damnit!" I know
a lot of gamers are quick to return games before really getting
into them. A seven day return policy is a pretty stressful factor
in deciding whether or not to keep your latest purchase. But still,
sometimes a game that can seem a bore at first can turn out to
have some pretty redeeming qualities. Rez comes to mind, which
on the surface is a fairly standard rail shooter, but once you
get into it you see the beauty within. Although, the opposite
can also be true, like when you figure out that as much fun as
it is to draw a fighting penis monster with an angry face, Magic
Pengel really isn't that great a game.
Oh,
and you're probably the first male I've known to complain about
boobs being too bouncy. I mean, that's kind of an oxymoron. As
far as I'm concerned, there is no such thing as too bouncy, but
then again, I'm currently fleeing sex-offender convictions in
no less than three states. Uh, I mean
what?
Dear
John,
How
do I know when it is time to give up on a game? Well, I believe
it's when you get that feeling of dread of having to start up
the console instead a feeling of interest and intrigue. Further,
you know you're enjoying a game when it occupies thoughts outside
of gaming, such as when you are at work and you can't wait to
get finished so you can carry on.
I
recently made up a rule where by I am determined to start finishing
some of my games or I will play them for 50 hours (this applies
more to RPGs) and then make a decision. I spoke about this before
but Jade Cocoon 2 has quite a strong battle mechanism but is let
down by an overly monotonous system - I think I gave this game
fair due after playing for 50 hours and decided that enough was
enough - I really couldn't be bothered to see how it turned out.
Saying that, I put 80 hours without even trying into X-2 and went
straight back into the New Game +. Admittedly I have put this
to one side now but it is there waiting for me and I am proud
that I did complete the game, although not perfectly.
I
really have this nag about not completing games perfectly, it's
bloody anal in the end; I knew I could never really complete Jade
Cocoon 2 because I needed to hatch all these eggs and that also
brought me down off of my high: why could I not be content with
saying, "I killed the final boss, so I consider it complete."
After all, getting all the extra eggs won't allow me to beat him
further (maybe more quickly, or easily), so I should be happy
with this.
I
guess it all comes down to knowing that you got your complete
money's worth out of the game - which is another way of looking
at it - if I paid $30 (which I did) for JC2 and I spent 50 hours
with it, that works out at a little of 60 cents an hour which
is pretty good value - X-2 is about 38 cents an hour. Most sex
chat lines are far more expensive
I
think this is a good way to justify budget purchases, maybe games
that aren't worth $40-$50 but when drop down to $20, one can say,
"Well, I didn't pay full price for this because it didn't
justify the outlay but at this lower price I had some fun, recognized
flaws that evidently did not represent full value and can choose
to sell it on perhaps not losing nearly as much money as if I
had bought it at full price."
Short
one today, feel free to tide this over until you actually use
the topic, but I had no random thoughts today.
Best
regards,
Lloyd
Getting
the "perfect" completion of a game always seemed to
me like some devious ploy to convince gamers to pick up those
damned strategy guides. It sure worked for Kingdom Hearts back
when everyone started freaking out about the "OMG uBer cool!!11"
secret ending. Your 50 hours of commitment rule seems like a big
step, and I applaud you for it. It's a lot better than my system
of "Play until you get stuck somewhere hard," whereas
I'll get to some puzzle or boss I can't seem to get past, spend
maybe an hour on it, and then put the disc away, telling myself
"I'll come back to it." Ultimecia's Castle in FFVIII?
Stuck. That huge battle with Sturm in Advance Wars? Impossible.
That mission in Zone of the Enders: The Second Runner, where you
have to grab and carry Ardjet past the hundred enemy frames that
the computer keeps accidentally targeting instead of Ardjet, while
meanwhile she's being ripped apart by swarms of raptors? Hell,
that mission caused me to literally grab a Dreamcast and hurl
it at the ground in frustration. I know taking out aggression
on inanimate objects seems immature, but I'll be damned if that
Dreamcast wasn't mocking me.
Anyways,
paying a cheap price for a game always manages to add some reasoning
to an otherwise hard purchase decision. It was ridiculous to spend
$50 on Gungrave when it first came out, but paying $5 at Circuit
City for a game that might as well be named "Mash The Square
Button," doesn't seem too bad.
Oh
and yes, games are probably cheaper than most sex chat lines.
But then again, would you rather have the newest Metal Gear Solid
or a husky female you can make say anything you want? Sometimes
I like to call up just to make them refer to me "Elroy Jetson,"
and tell me how hot they get over Bump-mapping. And Good job Lloyd,
you've managed to use the phrase "it's bloody anal in the
end," in normal conversation. That deserves a trophy. Allow
three to five weeks for delivery.
SIR
- these days I'll just give up on one whenever something new I
want to play comes along. I gave up Rygar when I got Castlevania:
Lament of Innocence. I was right at the end boss, too. I've just
given up Joachim's game in that to play Devil May Cry, since I'd
never beaten it... it was another game I'd given up a while back
for something else. I gave up Shin Contra (what's the American
name again?) after an hour (but I'll come back to it soon). Currently
I've got Xenosaga sitting in my 'given up' pile. I'm about 6 hours
in.
On
another note, I just don't think traditional console RPGs are
doing it for me anymore. The last 3 FFs I only played once each.
Scratch that; I didn't even try FFX-2... to girl-power for me.
Just a few days ago, in anticipation of trying FFXI one day, I
played Everquest for the first time... ever. Champions of Norrath
looks absolutely wicked. Loved Baldur's Gate: Dark Alliance. Other
than that, since I got out of college and got a job, now I just
want to get back to basics of gaming... action, action, action.
Stealth games are in the same boat as rpgs for me now, though
Hitman 2 is one of the slickest games ever....
first
time writer - Dalphi
Distractions
in the gaming world are a common occurrence. I hear people complaining
about the lack of new titles daily, but yet I seem to be the only
one still trying to stumble through the releases that continually
pile up on my shelf while newer, shinier titles try to distract
me.
Ninja
Gaiden - Chris? Why aren't you playing me?
Me - No Ninja Gaiden, I'm trying to get through Xenosaga. I don't
have time for you right now.
Ninja Gaiden - But I'm from Team Ninja
look at how shiny
I am
look
Me - Stop! Knock it off!
Ninja Gaiden - All three of the original Ninja Gaidens
just
waiting to be unlocked Chris
Me- GET OUT OF MY HEAD!
So
yes, I'm crazy. In other news, there's nothing wrong with enjoying
Baldur's Gate over Final Fantasy. Hell, I'm done with Final Fantasy
these days. I think it's the character design that's turning me
off. Final Fantasy VII was cool because Cloud had a big ass sword
and Barrett was a big angry black man in the same vein as Mr.
T. FFX was fun, but Tidus was a complete dork with father issues
and Wakka made me want to stab all islanders I came across in
the face. Then again, I'm the same guy who berates people who
dislike Link's new style in Wind Waker, so maybe I'm just a complete
hypocrite.
Oh
and yes, Hitman is one of the most entertaining games I've ever
played. When the first game came out me and all my friends would
watch as whoever playing snuck up behind every single person in
the hotel and strangled them to death with the piano wire, after
which this one kid Tyler would yell "Got yer' neck!"
at the top of his lungs. We're terrible, terrible people.
Closing
Comments-
So yes, there are various reasons for finding displeasure with
a game. Maybe the battle music made you want to kill yourself,
like with Shadow Hearts. Or the targeting system made you want
to kill someone else, like how I'm going to kill Hideo Kojima
over ZOE2. Or maybe you like volleyball of the Xtreme variety,
but are afraid of women, like our reader Ken. In conclusion, the
internet is a great place because I can berate people I don't
know and threaten to kill esteemed game designers with no repercussions.
Well,
I'll leave you with a topic for next time. I've already mentioned
my displeasure for FFX's Tidus and Wakka, and I could probably
name countless other characters that have ruined game experiences
for me. Raiden from Metal Gear Solid 2 comes to mind as one of
the most hated characters in the game world, but maybe people
were just disappointed over the lack of play as everyone's favorite
mulleted mascot Snake. What do you think? Do characters make the
game or should they be overlooked as just another part of the
experience? How much does Character design really matter? What
characters work and which don't, and why? Let me know what you
think. Because only you, can prevent forest fires.
-Chris Gesualdi
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